Posts

Optimisation

Optimisation Essentially, optimisation means making the product look the best it possibly can. You’ll need to consider the purpose of the animation, and how to colour, size, frame, compression and exported file fit the purpose. You should use vector rather than bitmap for this. Bitmaps (or rasters) When you zoom in on a bitmap/raster file, the pixels become visible as tiny squares, and the overall effect is rather blurred Vector Vector graphics store the image information as a series of coordinates (vectors), and when zooming in on the image, it does not blur/pixelate High quality: .mov (known as quicktime file in fcp) Low Quality: .mp4 (known as MPEG 4 in fcp) High quality and resolution A file exported in full animation - VECTOR images, moving backgrounds etc File - share - Export file - settings Format, video code, file format and size .mov files produce larger files. Footage, effects and text will be a better quality, with a lower degree of compression Very difficult to send over t...

Animation - Post-production

Animation - Post-production Offline vs Online Editing Offline Editing - The state where tour raw footage is run through a program that transcodes it to have a lower resolution. You can then use that lower resolution footage to edit your film. Think of this as the storytelling stage. The editor focuses on the timing of the cuts, the pacing of story, and communicating emotions. So, as part of the animation process, you will need to create an offline edit - think of it as a rough draft in which you sequence your footage on a timeline You should use this to make notes in line with the storyboard and determine changes needed Online Editing - The Finishing stage, is where you’ll reconnect those lower-resolution fees to the original, fill quality footage. This is also when colour correction, effect work, final titles and audio are brought into the film. It’s at the end of the online stage that you export your completed film. Log Sheets Before creating your animation, you should create a log s...

Global Animation

  Global Animation

Digital Animation

Digital Animation: Types and Techniques Types of Animation Stopmotion CGI (2D/3D - computer generated imagery) Flash  Claymation Cel Animation Frame-by-frame Line drawing Rotoscoping Live action Line Drawing  A hand-drawn sketch that moves frame by frame so that the shape evolves and moves It is commonly used in contemporary advertising Line drawings, today, are generally created using Adobe Illustrator, Adobe Flash and Lightbox Scalable Vector Graphics (SVGs) are animated by code Cel Animation Short for ‘celluloid animation’ Many Disney films, especially the early ones, were created in this way A cel is a celluloid sheet - a transparent sheet onto which characters and scenery are drawn or painted. This is traditionally done by hand Snow White facts The film took roughly three years to produce, from 1934 to 1937 Over 750 artists completed more that 2 million sketches. The film included 250,000 drawings Hand Drawing Not common practice today, because it is so time-...

Animation

  Animation Types of Animation Traditional Animation - Also referred to as cell animation. Requires the animator to every frame by hand to create an animated scene. Usually done on a light table that allows the artist to see the previous drawing through the top layer of paper. Traditional animation is still done today on computers with special tablets 2D Animation - Refers to vector-based animations similar to the ones used in Flash. This style has been growing in popularity because the technology is so accessible. Vector-based animation gives the artist the option to create rigs for the characters and move single body parts at a time rather that constantly redrawing the characters. It gives more flexibility to beginners in animation because they don’t have to rein so heavily on drawing skills 3D Animation - Also known as computer animation and is currently the most commonly used form of animation. The process is very different from the traditional style but both require t...